The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. Bridge_of_Brown. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Other weapons can obviously be better depending on targets. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. 1 comment. I like playing with penetration weapons for thematic. Focused Cloud Lightning. 3 Stellaris Tech Id List – C to E. Usage. Say 2 techs increasing the stuns one at a time. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Corvettes are still good and usually becomes Torpedos + Disruptors. They are supposed to be L sized weapons but they don't appear as an option for that slot. nor for any other slot for that matter. • 19 days ago. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. However when I go in the ship designer they are not available as an option. Cloud Lightning or rather a research bug So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. Autocannons are good on corvettes. The cost of war. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. For the record, in stellaris 2. The other main weapon loadout is Neutron Launches with a Giga Cannon. You have the perfect start. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. Make it so a ship hit can be stunned for 1 day. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. Nah. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. 1 Since Long Gone. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. Haha no. Destroyers- if you use them, should be built for alpha and to die. Except if you're running any tech that bypasses shield or armor. NL 42dmg per day 90% accuracy 0% tracking. Stellaris Real-time strategy Strategy video game Gaming. I restarted my game and everything but the weapon still fails to load in. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. . 400K subscribers in the Stellaris community. List of all technology ids in the game to be used with “research_technology” console command. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. However, although I've now…so i had a 2. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. . They are supposed to be L sized weapons but they don't appear as an option for that slot. However when I go in the ship designer they are not available as an option. Two autocannos and a plasma makes them quite good. They don't exist in my designer. ago. . If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. Completely non-issue if you have Cloud Lightning. Then there is the one that decreases opponentsnshields by a substantial amount. Thanks for the tips. It's the L slot equivalent, but you only get it from Void Clouds #8. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 1K 48K views 1 year ago Which is the. 4 Stellaris Tech Id List – F to I. Language: English&中文. the. #1. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Particular_Jicama_97. . Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. They are supposed to be L sized weapons but they don't appear as an option for that slot. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. I researched cloud lightning conduits in my latest game. Although the latter are unbreakable. My bad. Let it just do its thing, it'll disperse eventually. However when I go in the ship designer they are not available as an option. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. They don't exist in my designer. e. 2. Adding 4 Cloud Lightning barely improves the design at all, and in some circumstances will actually make it worse since the low range of Cloud Lightning will cause the Battleship to move closer when it could have stayed at a greater range and blast things with its Arc Emitter. Is it ever advisable. Cloud lighting is a tech I got from the voidcloud enemies. I did so quickly. cloud lightning, disruptors) hit harder than their contribution to fleet power would suggest, particularly where FE/AEs are concerned. Consumes power. However when I go in the ship designer they are not available as an option. Megastructures are colossal constructions. Cloud Lightning is only good if you're using Arc Emitters as well. I've probably put nearly 1200 hours in Stellaris since 3. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Cloud Lightning is currently bugged and wont appera in ship designer. However when I go in the ship designer they are not available as an option. 1. Make sure you're. I researched cloud lightning conduits in my latest game. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. But, I have no idea for larger ships. ago. Paradox knows about it and they want to fix it in the next patch. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. 1 updated. I researched cloud lightning conduits in my latest game. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. It's the best weapon in the game. so i had a 2. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. (Ignores shield and armor 100%, goes straight for hull points). 1 bug? Didn't need it since the patch yeah probably 2. the. shadowtheimpure. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. Go to Stellaris r/Stellaris • by Morcalvin. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. [ [file:|48px|link=]]Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. !!! This is the Stellaris 2. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. Unfortunately, after researching it for ten years. r/Stellaris A chip A chipso i had a 2. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Subscribe. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. so no reverse engineering. I researched cloud lightning conduits in my latest game. 100% accuracy. . In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. . Everything is glorious. so i had a 2. In general you want something that penetrates both armor and shields here. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). Not enough ratings FIX Cloud lightning. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. They are supposed to be L sized weapons but they don't appear as an option for that slot. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. • 3 yr. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. Maybe up to 3. Ship Power Stations Mod for Stellaris. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. However when I go in the ship designer they are not available as an option. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 413K subscribers in the Stellaris community. 能源消耗:-40. They are supposed to be L sized weapons but they don't appear as an option for that slot. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Pure shield/disruptor corvettes are deadly against the Contingency, for example. However when I go in the ship designer they are not available as an option. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. so i had a 2. Arc emitters + cloud lightning battleships are both fun and worth it. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…1. nor for any other slot for that matter. Finally, the focused arc emitter is very good, particularly because it never misses. I always heard that if you put disruptors, you should only put disruptors. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. the. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. 622. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. Cloud Lightning; Giga Cannon vs Kinetic Artillery). I went back to modify a design…天云闪电 Cloud Lightning. I like playing with penetration weapons for thematic. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. Glitch with Cloud Lightning and Ameoba Ship. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. I like playing with penetration weapons for thematic. The tool tip says it does between 1-27 damage. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. This happened to be wrong. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. This gives you time to send your own armies to take the planet back. . Void Clouds are terrifying and would eat the galaxy if they were aggressive. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. The engagement range difference between. Subscribe to downloadExtra Ship Components 2. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. I like playing with penetration weapons for thematic. Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. We will ha. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Stellaris is a colonization game, 0 micro manage or even anything in. so i had a 2. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. 2 alone, and out of all those games, I've gotten Cloud Lightning like . Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. I researched cloud lightning conduits in my latest game. Either way definitely have a titan in your fleet the auras are too valuable. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. Cloud Snagged Event chain outcomes. One with 5 titans, and 5 with 3 titans. They don't exist in my designer. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. If you've got anti-shield or shield-ignoring, use it. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. I like playing with penetration weapons for thematic. cloud lightning conduits. Think like a space Protoss Archon. So I switched to Line for them. There is always a better option for your ship designs than Cloud Lightning. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). The author of this topic has marked a post as the answer to their question. Hello, I'm new to this game so I am a bit lost about how to build my ships, but as I don't play on a hard difficulty, I just experiment and avoid getting too concerned about optimizing my builds. It can then be stunned up to x times totaly in any specific engagement. the. They don't exist in my designer. UU. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. the. Go to Stellaris r/Stellaris. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. To reiterate 1. so i had a 2. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. 2. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. I researched cloud lightning conduits in my latest game. Go to Stellaris r/Stellaris. 对该项目的细节说明请添加至相关页面. If any issues, please let me know. Component. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. so i had a 2. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL NL 42dmg per day 90% accuracy 0% tracking CL 12dmg per day. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. Battleships with arc lightning XL and cloud lightning for every other weapon. Lich King. They are supposed to be L sized weapons but they don't appear as an option for that slot. so i had a 2. Subscribe. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. For the record, in stellaris 2. So you miss out on Cloud Lightning. nor for any other slot for that matter. Regular missiles shred them. Cordyceptic drones is amazing but. I researched cloud lightning conduits in my latest game. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Interestingly, I've found another system that looks similar. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. This page was last edited on 19 May 2016, at 18:07. They don't exist in my designer. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. BEEIKLMRU. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. All trademarks are property of their respective owners in the US and other countries. Medium disruptor has range 60 and average damage 6. Make it so a ship hit can be stunned for 1 day. #2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Language: English&中文. nor for any other slot for that matter. The more you can roll the dice the less punitive a mistake will be. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Since this is a Story Pack, it's not a full expansion. Cloud Lightning was the exception since 2. CL 12dmg per day 100% accuracy 30% tracking. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Yes KA is better than cloud lightning. . Depends on your other ships and weapons and what type of defense your enemy is using. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. This is because KA range is 120 and Cloud Lighntning is only 60. Now I only have disruptors. They are supposed to be L sized weapons but they don't appear as an option for that slot. Darvin3 • 3 yr. Stellaris - Cloud Lightning salvage not dropping from combat. 0 most weapons have been re-balanced and are now viable in different situations. . Itsalotus • Hive Mind • 1 yr. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. . Todos los derechos reservados. Stellaris. Having two titans in this fleet or in one engagement makes you likely to dominate. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Content is available under Attribution-ShareAlike 3. the. ago. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. ago. Content is available under Attribution-ShareAlike 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. . Supposed to be good for hull attack (100% penetration both shield. In Stellaris "It depends" is very much the thing. 6 combat rebalance update. They don't exist in my designer. They don't exist in my designer. Vulnerable to kinetic weapons. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. researched cloud lightning but cant build it into destroyer : r/Stellaris. #footer_privacy_policy | #footer. Business, Economics, and Finance. I researched cloud lightning conduits in my latest game. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. 天云闪电的升级版,与原版平衡。. . To quickly find a tech in this list press ctrl + f and type in the techs name. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). I don’t really know how to use destroyers, frigates, or cruisers 😬. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. On a nice advice, never fight FE ships from long range, they will out damage you. the. Content is available under Attribution-ShareAlike 3. Missiles, and strikecrafts (especcialy in 2. 2 The Lesser Messenger id 9430 - 9480. One recent change that messed me up was in 3. the. Stellaris Dev Diary #314 - Pi in the Sky Ideas. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). BETA: Shield Hardening. I play on console, and I think we’re on 2. They don't exist in my designer. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). 0 unless otherwise noted. 7. Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). If you were, you would know that Void Cloud is useless. 1 beta][d173] Cloud Lightning not working Game Version [2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. In exchange, you get 50% more range (40 vs 60). But, I have no idea for larger ships. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. 3. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Reply [deleted]. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. They are supposed to be L sized weapons but they don't appear as an option for that slot. I'd love some alternative way thats maybe not as powerful but at least. What jumps out is the very low damage of the CL. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points.